Enhancing Presence, Immersion, and Interaction in Multisensory Experiences Through Touch and Haptic Feedback
January 13th, 2025
Oxford, United Kingdom
Yang Gao, Charles Spence
This review examines how touch and haptic feedback shape immersion, presence, and interaction in virtual reality and other entertainment experiences. It distinguishes passive stimulation from active touch and explores technical, psychological, sensory, and artistic challenges that can enhance or disrupt immersive experiences.
Virtual Worlds
DOI: 10.3390/virtualworlds4010003
Posted byGrace McKinstry
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Abstract/Description
In this narrative historical review, we take a closer look at the role of tactile/haptic stimulation in enhancing people’s immersion (and sense of presence) in a variety of entertainment experiences, including virtual reality (VR). An important distinction is highlighted between those situations in which digital tactile stimulation and/or haptic feedback are delivered to those (i.e., users/audience members) who passively experience the stimulation and those cases, including VR, where the user actively controls some aspects of the tactile stimulation/haptic feedback that they happen to be experiencing. A further distinction is drawn between visual and/or auditory VR, where some form of tactile/haptic stimulation is added, and what might be classed as genuinely haptic VR, where the active user/player experiences tactile/haptic stimulation that is effortlessly interpreted in terms of the objects and actions in the virtual world. We review the experimental evidence that has assessed the impact of adding a tactile/haptic element to entertainment experiences, including those in VR. Finally, we highlight some of the key challenges to the growth of haptic VR in the context of multisensory entertainment experiences: these include those of a technical, financial, psychological (namely, the fact that tactile/haptic stimulation often needs to be interpreted and can reduce the sense of immersion in many situations), psycho-physiological (such as sensory overload or fatigue), physiological (e.g., relating to the large surface area of the skin that can potentially be stimulated), and creative/artistic nature.
